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-The Sly Cooper Era-

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Sucker Punch Productions is the legendary company that invented and made Sly Cooper and the Thievius Raccoonus, Sly2 band of Thieves, and Sly 3 Honor Among Thieves. Before the Sly Cooper series, Sucker Punch Productions made the game Rocket: Robot on Wheels for the Nintendo 64. After Sly 3 Honor Among Thieves, Sucker Punch dropped the Sly Cooper series, and have made inFAMOUS, inFAMOUS 2, and inFAMOUS Festival of Blood. After Sanzaru announced they would be making Sly 4, Sucker Punch claimed that they have not abandoned the franchise. Heres what Sucker Punch has to say about their company:
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"Sucker Punch Productions, L.L.C. was founded in October 1997, and has
steadily built its reputation by creating innovative, stylish, critically
acclaimed character-based video games. Based in Bellevue, WA, the team is
currently making its debut into the sandbox genre with the inFamous
franchise, a next generation super hero action-adventure, exclusively for
PLAYSTATION 3. 

The team last completed Sly 3: Honor Among Thieves, for the
PlayStation 2 computer entertainment system. The Sly Cooper franchise
incorporates many of Sucker Punch's signature talents including award winning
toon-shaded animation and art direction, visual style, immersive storylines,
strong characters and highly interactive worlds, which have culminated to make
the series a three-time "Greatest Hit" with Sly 3: Honor Among Thieves,
Sly 2: Band of Thieves and Sly Cooper and the Thievius
Raccoonus
. All three titles have combined to sell over four million copies
worldwide. In 2003, Sly took honors at both the IGDA and AIAS awards ceremonies,
including "Original Game Character of the Year," "Outstanding Achievement in
Animation," and "Outstanding Achievement in Art Direction." Before beginning
work on Sly Cooper, Sucker Punch created Rocket: Robot on Wheels, for
the Nintendo 64. Released for Holiday 1999, Rocket received wide critical
acclaim, and provided Sucker Punch with an effective springboard to develop even
more ambitious projects.

 The company's roots began at Microsoft, where the co-founders all worked in a
variety of productivity and software development applications. All shared a love
for videogames, yet only one had game development experience. Undaunted, the
group left Microsoft in 1997 to start their own videogames development
studio"

Taken from http://www.suckerpunch.com/index.php?option=com_content&view=article&id=25&Itemid=28
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